Selected work

Animal Discovery

Turning wildlife facts into a local adventure.

My role: Project Lead · Concept · Graphic Design

Animal Discovery project preview

The City of Dublin wanted children to learn about local wildlife—and know where to turn for nature education. I led the concept and visual direction for Animal Discovery, working with City staff and Game-U to turn seasonal animal information into a browser-based game.

This project could not have been completed without the help of City of Dublin staff (Economic Development, Nature Education, Parks & Recreation, Communications & Public Information) and our amazing game developer Game-U.

The challenge

A chart could share facts. Could it spark curiosity?

The original request was a fridge magnet showing when local animals are active. Discovery conversations revealed a more useful goal: help elementary-aged children explore and learn.

A static magnet had limited space and offered no way to measure engagement. I reframed the brief around participation rather than simply distributing information.

The starting point: seasonal wildlife information

The starting point: seasonal wildlife information · Tap to expand

The approach

Make learning feel like discovery.

Conversations with the Nature Education Coordinator helped identify elementary-aged children as a key audience. A game could make the same wildlife facts something they actively searched for.

I found Game-U, a local business teaching coding and game development, to bring the idea to life. Their instructors ran a student design competition, then supported development of the winning concept.

Launch day with Mia, Game-U, and City staff

Launch day with Mia, Game-U, and City staff · Tap to expand

The experience

Student Mia Martinez’s winning concept introduced Maggie the Magnifying Glass. Mia developed the game with instructor support and received a $500 college scholarship. I led the project, concept, and graphic design—not the game development.

Explore. Discover. Learn.

Players choose a Dublin location, search a 360-degree scene for wildlife, and open animal facts. A checklist tracks discoveries, while seasonal updates reveal which animals are active throughout the year.

Choose a familiar Dublin location

Choose a familiar Dublin location · Tap to expand

Search a 360-degree scene for wildlife

Search a 360-degree scene for wildlife · Tap to expand

Track discoveries across the seasons

Track discoveries across the seasons · Tap to expand

Learn about each animal you find

Learn about each animal you find · Tap to expand

Testing and real-world use

Game-U instructors, City staff, teachers, and students tested prototypes. Survey feedback was mostly positive. Nature Education then used the game during classroom visits, camps, and classes.

Students exploring Animal Discovery

Students exploring Animal Discovery · Tap to expand

Learning through play

Learning through play · Tap to expand

Animal Discovery in use

Animal Discovery in use · Tap to expand

The scope reflected the available budget and team: a desktop-browser experience, with seasonal updates planned through 2020.

The impact

50,000+ reached. A new learning resource.

The launch reached 50,000+ residents and followers through City communications. The Nature Education page saw a 500% increase in followers after launch.

Campaign reach and follower growth; these figures do not represent game-player counts.

The game also gave educators a reusable resource for classroom visits, camps, and classes, supported by a new nature-focused communications strategy.

The takeaway

The strongest solution wasn’t a better magnet. It was a more engaging way to connect children with local wildlife, connect families with nature education, and bring a local learning business into the project.

Let’s make something useful.

Have a product design role or a service that needs a clearer experience? I’d love to talk.

Justin Quisumbing · Columbus, Ohio